I was responsible for the rework of The Decimated Borgo realm. It includes both the older Shattered Square and the new Forgotten Ruins map that was launched in the Dungeons and Dragons chapter. I was also responsible for the skybox of the map.
The aim was to create a more moodier, atmospheric horror theme set within fantasy framework and also incorporate the player feedback regarding gameplay elements over the last two years. There were several optimizations done per tile to improve performance across all platforms.